IT Innovation + Research - XR Collective

ENHANCING LEARING WITH EXTENDED REALITY

Join in and make an Impact around Immersive Teaching and Learning at GVSU!

The XR Collective is a collaborative of faculty, staff, and students and is focused on discovering, exploring, experimenting, and accelerating the application of Extended Reality (XR) to transform teaching and learning at Grand Valley State University.

Beginning in May 2025, the founding members of this initiative include: Paul Hillman and Dawn Brackmann (Seidman College of Business), Courtney Topic (School of Criminology), David Shultz and Chris Cirefice (Language Resource Center), Hunter Bridwell, Erion Adams, Joseph Van Harken, and Eric Kunnen (Innovation + Research), Owen Mearns (Simulation Center), and Kelley Senkowski (eLearning Technologies). Since launching, the XR Collective has grown from an informal conversation around virtual and augmented reality, into one of IT Innovation + Research's most active hubs of innovation in the futurEDlab. Focusing on bringing extended reality and AI-powered simulation into courses across Criminal Justice, the Seidman College of Business, the Language Resource Center, Nursing Simulation Center, and Legal Studies, the XR Collective is an exciting community of practice, driving immersive teaching and learning. 

Put simply, the XR Collective's momentum has come from one thing above all: people showing up, sharing what they're trying, and building on each other's work. That is how this group turns curiosity into curriculum.

The collective meets once a month in the X►STUDIO, with students from the Student Technology and Innovation Guild (STING) and IT Innovation + Research Faculty Fellows to pioneer the future of education through emerging technologies, including: virtual, augmented, and mixed reality as well as 360 degree immersive video.

We invite the GVSU community to get involved:

  • Faculty — bring a course challenge, a curiosity, or a lesson you'd like to reimagine in XR. No prior experience with VR or AI tools is required.
  • Staff — share expertise in instructional design, accessibility, device support, or student services to help these pilots scale responsibly.
  • Students — get hands-on with emerging technology, contribute to real projects through STING and X>STUDIO, and help shape how immersive learning grows at Grand Valley.
  • Administrators — help connect this work to departmental goals, funding pathways, and strategic priorities.

The XR Collective meets monthly in the X>STUDIO in the futurEDlab on the City Campus. Come see what's being built — and help decide what we build next!

XR Collective

Be Inspired and Connect with Us!

Looking for examples of extended reality use in teaching and learning?

Additionally, if you are looking to join our collaborative, or if you are in search of advice, or have a question around extended reality applications at GVSU, please contact the IT Innovation + Research team ([email protected]) for a consultation meeting. We are looking forward to inventing the future with you!

A screen capture of a 360 courtroom.

Courtney Topic, J.D. in the Legal Studies department is using virtual reality combined with 360 degree experiences for providing students with immersive experiences related to courtrooms.

Person with a VR headset in an archaeological site.

Dr. Mark Schwartz, Dr. Yifat Thareani, Dr. Elizabeth Arnold, and Dr. Jonathan Greer from the Anthropology Department are using 360 video as well as VR headsets for the exploration of archaeological sites such as Tel Dan in Israel.

Paul Hillman wearing a headset providing a demonstration in a classroom.

Professor Paul Hillman and Dawn Brackmann J.D. from the Seidman College of Business are leveraging virtual reality to conduct simulation for business related interactions using an AI-powered application called Ovation VR as well as exploring live collaboration with Microsoft Mesh and Meta Horizon World.

A photo from a resource fair, showing a table with international flags as well as virtual reality headsets. There is a screen in the background showing a location in europe.

David Shultz and Chris Cirefice from the Language Resource center are using virtual reality for modern language learning with faculty in the Language Resource Center. Currently they are using applications including: Immerse Me and Wander.

Winter 2026

January 30th - 10:00AM to 11:00AM

February 28th - 10:00AM to 11:00AM

March 27th - 10:00AM to 11:00AM

April 24th - 10:00AM to 11:00AM

Spring/Summer 2026

May 29th - 10:00AM to 11:00AM

June 26th - 10:00AM to 11:00AM

July 31st - 10:00AM to 11:00AM

August 28th - 10:00AM to 11:00AM

Fall 2026

September 25th - 10:00AM to 11:00AM

October 30th - 10:00AM to 11:00AM

November 20th - 10:00AM to 11:00AM

December 11th - 10:00AM to 11:00AM


Partners

Our current industry partners include: 

"Transforming education through innovation..."



Page last modified September 4, 2026