Faculty & Staff Directory

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Education Faculty & Staff Directory

First Name
Beomkyu

Last Name
Choi

Portrait of Beomkyu Choi

Email
choib@gvsu.edu

Role(s)
  • Associate Professor

Office Address
424C DeVos

Office Phone
616-331-6225

Department
  • Literacy, Educational Foundations, and Technology

Program
  • Learning, Design, and Technology

About

Beomkyu Choi received his Ph.D. in Cognition, Instruction, and Learning Technology from the University of Connecticut. His research focuses on how technology can enhance thinking and learning. He is particularly interested in the wise integration of technology into classroom instruction, using game-based mechanics and aesthetics to engage people, motivate action, and promote learning in the sense of playful learning from the situated cognition and sociocultural perspectives. His research has been published in Computers and Education, Computers in Human Behavior, Studies in Higher Education, Technology, Pedagogy and Education, and other peer-reviewed academic journals and book collections. Prior to his academic career, Dr. Choi taught for 8 years in elementary schools in South Korea.   

Teaching Areas
  • Technology in the Classroom
  • Instructional Systems Design
  • Assessment/Evaluation with Learning Technology

Degrees
  • Ph.D., University of Connecticut

Scholarly Interests & Research
  • Learning environments
  • Instructional design
  • Games and playful learning/assessment
  • Technology integration in the classroom

Recent Publications

Choi, B.(2022). The community of learners in an asynchronous online learning environment: An illustrative case study in graduate courses. Journal of Educational Technology, 19(1), 7-20.

Choi, B.& Young, M. F.(2021). TPACK-L: Teachers’ pedagogical design thinking for the wise integration of technology. Technology, Pedagogy, and Education, 30(2), 217-234. https://doi.org/ 10.1080/1475939X.2021.1906312

Choi, B. (2021). I’m afraid of not succeeding in learning: Introducing an instrument to measure higher education students’ fear of failure in learning. Studies in Higher Education, 46(11), 2107-2121. https://doi.org/10.1080/03075079.2020.1712691

Young, M. F., Kulikowich, J. M., & Choi, B. (2020). Collaborative board game as authentic assessments of processional practices, including team cognition and other 21st century soft skills. In M. McNeese, E. Salas, & Endsely (Eds.), Handbook of Distributed Team Cognition. Boca Raton, FL: CRC Press https://doi.org/10.1201/9780429459542-3

Recent Presentations

Choi, B. (2022). A deep dive into asynchronous online discussion: Examining whether students with different online listening behavior patterns feel learning satisfaction in asynchronous online discussion differently.  In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 175-180). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE). 

Choi, B. (2019). Student-generated discussion activity: A lever for building a community of learners in an asynchronous online learning. In K. Graziano (Ed.), Proceedings of the 2019 Society for Information Technology & Teacher Education (SITE) International Conference (pp. 405-409). Waynesville, NC: AACE.   

Choi, B. (2018). Playful assessment for evaluating teachers’ competency for technology integration. In E. Langran & J. Borup (Eds.), Proceedings of the 2018 Society for Information Technology & Teacher Education (SITE) International Conference (pp. 406-410). Waynesville, NC: AACE.   

Han, M.&Choi, B.(2018). Overcoming students’ frustration in adopting a new approach to learning in online learning environments: A Case Study in Higher Education. In E. Langran & J. Borup (Eds.), Proceedings of the 2018 Society for Information Technology & Teacher Education (SITE) International Conference (pp. 406-410). Waynesville, NC: AACE.       

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Page last modified August 24, 2022