EDUCATION     —     TECHNOLOGY      —     INNOVATION


WELCOME TO THE SHOWCASE!

Located in room 012 of the Atrium in the Mary Idema Pew Library Learning and Information Commons, the showcase is an initiative of the eLearning and Emerging Technologies unit within Information Technology that provides faculty, staff, and students with an immersive and engaging environment to: INTERACT, DISCOVERLEARN, and SHARE how innovative emerging technologies can enhance teaching and improve student learning at GVSU. 

Learn more about the showcase in Grand Valley Magazine, GVSU Lanthorn, EdTech MagazineEDUCAUSE Review, and Campus Technology Magazine.

We are on mission to identify innovative technologies that can transform the educational experience at Grand Valley State University.  If you have ideas, suggestions, or comments, please take a moment to contact us.

SEE YOU SOON IN THE SHOWCASE!

Twitter feed for @gvtechshowcase

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GVSU Tech Showcase
@GVTechShowcase
ūüďĘ NEW TECHNOLOGY ALERT: We‚Äôre super excited to be able to have a @zSpace laptop in the showcase. The laptop, 3-D glasses, and stylus allows for interaction and manipulation of objects beyond the screen through a variety of different apps. - Stop in and try it today!
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HOURS

NOTICE

The showcase will be closed August 19 - 23 in between semesters. We apologize for the inconvenience.

SUMMER

  • Monday through Friday
    • 10:00 am – 5:00 pm

FALL/WINTER SEMESTERS

  • Monday through Thursday
    • 10:00 am – 9:00 pm
  • Friday
    • 10:00 am – 5:00 pm

FACULTY & STUDENTS SHARE SHOWCASE SUCCESSES

"I teach an Interactive Studio within a Visual Studies focus in the Department of Visual & Media Arts. Beyond the latest buzzwords and methodologies in user experience (UX) design, we are constantly asking: 'What does it mean to facilitate another person's experience? How do the choice we make in an interactive artwork best serve our intentions for it?' As part of the class, I bring the students to the Atomic Object Technology Showcase, to let them see what sorts of technologies are available. Then, they have to create an hour-long experience meant to engage the population in the library, using those technologies.

Students have created games, scavenger hunts, and alternate VR experiences within the Library space. I'm looking forward to a workshop later in the semester with Hunter Bridwell, eLearning digital media developer, where students will learn about developing content for the Microsoft HoloLens."

- Meghan Beitiks, Visiting Professor, Visual Studies

                   

"The future of education will be shaped by our own creativity and imagination as we look to leverage technology in teaching and learning..."

- Eric Kunnen, Associate Director of eLearning and Emerging Technologies