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Alisha Karabinus, assistant professor of writing, uses AI tools in her writing and digital studies classes.

Faculty Profile- Haixia Liu

Haixia Liu

She/Her/Hers

Haixia Liu

Areas of Interest

  • Virtual Reality
  • Technology Integration
  • Instruction Design
  • Online Education
  • Teacher education
  • Intercultural communication

Education

Grand Valley State University, K-12 Principal Administration Certification, 2025

Michigan State University, PhD in Education Psychology and Education Technology, 2019

Guangdong Foreign Studies University, Master of Arts in Japanese Language and Culture, 2010

Sun Yat-Sen University, Master of Art in Applied Linguistics in Foreign Languages, 2005

Notable Acheivements

Liu, H., & Zhang, Y. (2024). Digital Game-Based Learning on Historical and Cultural Heritage in China: A Systematic Review. In Y. Kang, K. C.C. Yang, M. Mochocki, J. Majewski, P. Schreiber (Eds.), Asian Histories and Heritages in Video Games. (pp.187-208). Routledge.


Lei, M., Clemente, I. M., Liu, H., & Bell, J. (2022). The acceptance of telepresence robots in higher education. International Journal of Social Robotics, 14(4), 1025-1042. [SCI]


Liu, H., Wang, L., & Koehler, M. J. (2019). Exploring the intention behavior gap in the technology acceptance model: A mixed-methods study in the context of foreign language teaching in China. British Journal of Educational Technology, 50(5), 2536-2556. [SSCI]


Liu, H., Lin, C. H., Zhang, D., & Zheng, B. (2018). Chinese language teachers� perceptions of technology and instructional use of technology: A path analysis. Journal of Educational Computing Research, 56(3), 396-414. [SSCI]


Liu, H., Lin, C. H., & Zhang, D. (2017). Pedagogical beliefs and attitudes toward information and communication technology: a survey of teachers of English as a foreign language in China. Computer Assisted Language Learning, 30(8), 745-765. [SSCI]

Bio

Haixia Liu is an Assistant Professor in the School of Interdisciplinary Studies at Grand Valley State University. Her research interests include second/foreign/heritage language acquisition, teachers� professional development, the integration of educational technology (current on VR headset, AI tools etc.) into classrooms, intercultural competence development etc.

Page last modified August 18, 2026