Theme: Art and Digital Technology
While the “traditional” means of creating artwork will always be celebrated and showcased, it would be remiss to ignore the reality that our increasingly digital world will lead to more ways of creating artwork in the digital sphere. The GVSU Art Museum collection features digital artwork of all kinds. From fractals created through codes to graphics created by GVSU students, and even images created through generator programs.
Explore the complexity of what “digital” means in artwork through our collection. In this section, you will find digital photography, digital illustrations, artificial intelligence “born” artwork, and you will see videos of how we can use augmented reality to complement already existing artworks made through traditional media.
Keith Webber Jr., Fractal Art, digital illustration, 2021.74.7.
Art and Technology in the Collection
Corey Anton, Imaginary Robot #29, Stable Diffusion 2.1 Digital Print on Baryta, 2023, 2024.5.2.
Meghan Reiman, The Subtle Inequality, digital photograph, 2020, 2021.59.4.
Star McNeal, Afro-Sea, digital painting, 2023, 2024.57.2.
Rachel Britton, Untitled, digital photograph, 2022.41.13.
Shepard Fairey, Reconnect, print with augmented reality component, 2021, 2022.49.2b.
Javier Torres, Overthinking, digital print, 2024, 2024.58.3.
Incorporating Art and Technology into your Curriculum
The GVSU Art Museum can integrate artwork into your classroom discussions, assignments, projects, and more. Check out our calendar to see if one of our already planned events meets a goal for your students or reach out to us directly to plan something tailored to your needs. We can bring artwork to your classroom; you can visit our art storage or office spaces or book a tour of an exhibition or space on campus.
The GVSU Art Museum team can work with faculty one-on-one to create lesson plans or assignments. Whether you are looking for a behind-the-scenes experience, something hands-on, a creative usage of art in your classroom, or a more traditional assignment, we are here to assist you.
Our entire collection is available online so you can easily incorporate images or videos into your classroom. Additionally, explore our writings on artificial intelligence and ethics as a way to jumpstart the conversation. Are you looking for a kinetic way to engage your students? Send them on a scavenger hunt using our Art at GVSU app and see artwork come to life through the augmented reality feature.
To talk with us about creating a curriculum connection, please contact:
Jessica Sundstrom, Learning and Outreach Manager
[email protected]
Chris Techentin, Jack and the Beanstalk, digital illustration with animation component, 2013, 2013.96.1.
Explore Digitally Enhanced Artworks in the Collection
Sid Anderson Tjampitjinpa, Water Dreaming Near Mt. Wedge, acrylic on canvas, 2016.74.10.
Mathias Alten, Gulls of Leland, oil on canvas, 1936, 1998.589.1.
Shepard Fairey, Rebirth, print, 2021, 2022.49.2a.
The GVSU Art Museum has multiple images in the collection that include digital enhancements such as Augmented Reality and animation.
You can explore these artworks through our Art at GVSU mobile app. From the "Featured" homescreen, click on "Explore Artworks in AR". When standing in front of one of the listed artworks, click on the camera icon and hold it up to the artwork. Watch the artwork come to life through your screen!
Art at Your Fingertips: The Art at GVSU App
The "Art at GVSU" app is your gateway to the vast and diverse art collection at Grand Valley State University. Whether you're a student, faculty member, or visitor, this app will enrich your understanding and appreciation of the art that surrounds you.
Key Features:
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Interactive Tours: Take self-guided tours with Google Maps integration to discover art across all GVSU campuses.
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Comprehensive Database: Access detailed information about every piece of art in the collection, including artist bios, materials, and historical context.
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Powerful Search: Easily find your favorite artworks or discover new ones with our intuitive search tools, including an AI image search.
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Bookmarking: Save your art discoveries and share them with friends and family.
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Augmented Reality: Experience art in a new way with our augmented reality (AR) feature, bringing sculptures and paintings to life.
Explore More Art and Technology in the Collection
Jonathan Thunder, Head in the Clouds, digital animation, 2025, 2025.25.1b.
Video Art
Corey Anton, Fantastical Animal #46, Stable Diffusion 2.1 Digital Print on Baryta, 2023, 2024.5.3.
Kae Pershon, Yay Thunderstorms!, digital photograph, 2021, 2022.22.9.
Digital Photography
Keith Weber Jr., Fractal Art, digital illustration, 2021.74.1.
Caroline Elsner, Who's Got You Now, Babe?, digital illustration, 2016, 2016.41.1.
Activities and Resources
Blog: The Virtual Canvas: Storytelling in the Digital Era
Artists have been the illustrators of important social, cultural, and religious narratives. Many join together threads of memory, imagination, myth, reflection, and creative expression that are further nuanced by audio, video, and digital techniques.
Header Images:
Left
Javier Torres, Understanding You, digital print, 2024, 2024.59.1.
Corey Anton, Fantastical Animal #10, Stable Diffusion 2.1 Digital Print on Baryta, 2023, 2024.5.5.
Cort Cameron, Untitled, computer-generated image, 2000.397.1.
Center
Brianne McBryde, Aurora, digital illustration, 2015, 2015.81.2.
Allyson Haller, The Process, digital mixed media illustration, 2004, 2005.286.1.
Jasmine Bruce, Self-portrait, digital painting, 2018, 2018.55.3.
Right
John Phan, Superstition, digital photograph, 2019.18.1a.
Jesselyn Kanniainen, Camping at Night, reproduction digital mixed media illustration, 2020, 2021.59.1.
Elona Van Gent, Only with Commotion (Comes the Fat), digital image, 1999, 2000.021.1.
Art on Campus
For more information about the artwork selection and installation process, please contact our Project Manager, Alison Christensen; [email protected].
University Art Collection
For questions related to any artwork in the University Art Collection, in storage or on view, please contact our Collections Manager, Nicole Webb; [email protected].
Learning
For questions about integrating artwork into curriculum, please contact our Learning and Outreach Manager, Jessica Sundstrom; [email protected].